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buiphucminhtam/forgewright

v8.7.0

Provider-neutral software production system with proportional engineering workflows, specialist skills, evidence gates, bounded parallel execution, and local-first automation.

game-audio-engineer

[production-grade internal] Designs and implements game audio systems — spatial audio, adaptive music, sound design, audio middleware (Wwise/FMOD), and mix management. Creates immersive soundscapes that reinforce gameplay. Routed via the production-grade orchestrator (Game Build mode).

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