art-director
Direct and govern a production visual system across game art, product visuals, UI themes, characters, environments, props, illustration, motion, and generated asset families. Use for art direction, Style DNA, style frames, color scripts, shape language, visual hierarchy, material and lighting rules, family bibles, visual consistency, generation contracts, art reviews, and production-readability gates after a concept direction has been selected.
Pinned to revision cc096c4a276c, so it is the text this page describes rather than whatever the author pushed since.
Files
- skills/art-director/SKILL.md
- skills/art-director/LITE.md
- skills/art-director/agents/openai.yaml
- skills/art-director/contracts/game-art-contract.v2.schema.json
- skills/art-director/contracts/game-art-engine-import.v1.schema.json
- skills/art-director/contracts/game-art-inventory.v1.schema.json
- skills/art-director/prompt-templates/_shared/negative-prompts.md
- skills/art-director/prompt-templates/_shared/style-constraints.md
- skills/art-director/prompt-templates/game-2d/background.md
- skills/art-director/prompt-templates/game-2d/character.md
- skills/art-director/prompt-templates/game-2d/icon.md
- skills/art-director/prompt-templates/ui/button.md
- skills/art-director/prompt-templates/ui/card.md
- skills/art-director/prompt-templates/ui/hero.md
- skills/art-director/references/art-direction-system.md
Every link opens the file at its source, pinned to the revision this page describes.