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buiphucminhtam/forgewright

v8.7.0

Provider-neutral software production system with proportional engineering workflows, specialist skills, evidence gates, bounded parallel execution, and local-first automation.

animation-engineer

[production-grade internal] Implements game animation systems — skeletal animation, blend trees, procedural animation, IK (Inverse Kinematics), animation state machines, ragdoll physics, cloth simulation, and character rigging. Integrates with Unity/Unreal/Godot animation systems. Routed via the production-grade orchestrator (Game Build mode).

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