ai-behavior-engineer
[production-grade internal] Designs and implements game AI behavior systems — behavior trees, GOAP (Goal-Oriented Action Planning), utility AI, state machines, pathfinding, perception, and decision-making frameworks for NPCs and non-player entities. Integrates with all engine-specific skills (Unity/Unreal/Godot). Routed via the production-grade orchestrator (Game Build mode).
Pinned to revision cc096c4a276c, so it is the text this page describes rather than whatever the author pushed since.
Files
Every link opens the file at its source, pinned to the revision this page describes.